Tips 1: All Gen 7 Pokemon games can reffer to the Score. The Adjust is only for Pokemon Infinite Fusion.
Tips 2: You can click sort button to sort the table by the column.
Tips 3: Click > to expand the row to see the multiplier for damage received by a specific move’s type.
If you want the chart not in table format, you can check the Pokemon Dual-Type Chart page.
Type Analysis
Higher Score
steel based type is the best type in Pokemon Infinite Fusion, because it has the highest score and the highest adjust score. The steel type is weak to fire, fighting and ground, but it is resistant to 11 types, and immune to poison. The steel type is the best type in Pokemon Infinite Fusion.
ghost/normal
fairy/ghost
How to calculate the score
Give each type a score with its count and rate. > 10% with score 1.1 10%~7% -> 1, <7% -> 0.9 as Type Adjust Score
weakness score: No effect + 3, Not very Effective(1/4) + 2,Not effective(1/2)+1, Normal(1) 0, Super-effective(2) -1, 2x Super-effective(4) -2.
computing the weakness score of each type combination. The higher is the better. get the 171 combination type chart with its score:
To create a dual-type chart for a Pokémon game with a focus on weakness scores, we’ll first establish a clear system for scoring based on how each type combination reacts to different attack types. Here’s a breakdown of the scoring system and how the chart will be organized for easy understanding:
Scoring System:
A certain type move attack each type combination, the damage multiplier can be calculated as a score:
No Effect (0x damage received): +3 points
Not Very Effective (1/4x damage received): +2 points
The chart will list all possible combinations of two Pokémon types (e.g., Fire/Water, Grass/Electric, etc.).
For each type combination, we’ll calculate the total weakness score by considering how that combination fares against every other type in the game.
The score for each type interaction is determined using the above scoring system.
The final score for each type combination is the sum of these individual scores.
A higher score indicates a more defensively advantageous type combination.
Understanding the Chart:
Higher Score: Indicates a type combination that is less vulnerable to various attack types.
Lower Score: Suggests a type combination that is more susceptible to different attacks.
Once this process is done for all 171 type combinations, we’ll have a comprehensive chart that clearly shows which type combinations are generally more advantageous in terms of defensive capabilities in the Pokémon game. This chart will be a valuable tool for players to strategize their team compositions based on type weaknesses and resistances.
How to calculate the adjust score
Calculate Type Distribution: Determine the percentage of each Pokémon type in the game. For example, if 8% of all Pokémon are of the Fire type, then Fire has a 8% distribution.
Now, we can got the type distribution table (Pokmon Infinite Fusion 6.0):
Type
Count
Rate
WATER
69
14.84%
NORMAL
57
12.26%
FLYING
60
12.90%
GRASS
48
10.32%
POISON
47
10.11%
GROUND
46
9.89%
PSYCHIC
42
9.03%
FIRE
38
8.17%
ROCK
41
8.82%
GHOST
35
7.53%
STEEL
34
7.31%
BUG
36
7.74%
ELECTRIC
28
6.02%
DRAGON
35
7.53%
DARK
25
5.38%
FAIRY
25
5.38%
FIGHTING
22
4.73%
ICE
20
4.30%
Assign Type Adjust Scores Based on Distribution:
Greater than 10% Distribution: Assign a score of 1.1. These types are common, so their impact is slightly increased.
Between 7% and 10% Distribution: Assign a score of 1.0. These types have a moderate presence in the game.
Less than 7% Distribution: Assign a score of 0.9. These are rarer types, and their scarcity makes them slightly less impactful.
Calculate Adjusted Scores for Each Type Combination:
For each type combination (e.g., Fire/Water), identify the individual Type Adjust Scores for each of its constituent types.
Multiply the weakness score of the combination by each of its type’s Adjust Scores.
Add these adjusted values to get the final adjusted score for that type combination.
This step adds another layer of strategy by considering not just the inherent strengths and weaknesses of type combinations, but also how common or rare each type is in the game.
If you play the Random Mode in Pokemon Infinite Fusion, it is a better choice to choose the type with higher Adjust Score.
If a Pokémon is weak to a certain type, it takes 2x damage. If a Pokémon resists a certain type, it takes 0.5x damage. And if a Pokémon is immune to a certain type, it takes 0x damage. When it comes to dual type Pokémon, just multiply the two type effectivenesses together.
With eleven resistances and immunity to Poison-type attacks, Steel/Electric currently boasts the highest number of resistances in the games. Among these resistances are some of the most common types in the games, including Grass, Normal, and Psychic.
Mamoswine is the only fully evolved Ice/Ground-type Pokemon, and with an added attack stat of 130, it is by far one of the most lethal Pokemon in battle. Mamoswine's unique dual-typing is the most powerful to date, as it can hit more than half of all Pokemon with Super Effective same-type attack bonuses.
Eelektrik and its evolved form Eelektross are one of the few Pokémon with no weakness. There isn't even a Mythical or Legendary type Pokémon with this distinction. Electric Pokémon usually have a weakness to Ground moves, but since Eelektross has the Ability Levitate, the weakness no longer applies.
There is currently only one Pokémon family with no weakness, due to a mixture of type and ability; the Electric-type Eelektross family has the Levitate ability, canceling out Electric's lone Ground-type weakness.
Some Pokémon have two types rather than just one. Rayquaza, for example, is a Flying- and Dragon-type Pokémon. This means Rayquaza is extra weak against Ice-type attacks, since Ice-type attacks are strong against both Dragon- and Flying-type Pokémon.
Shedinja. First released as Pocket Monsters, most Pokémon have a unique ability, such as Shedinja's Wonder Guard, an immunity to non-super-effective attacks [1]. ...
Wobbufett. Wobbufett is one of the weakest and strangest Pokemon in the franchise. ...
All of the Normal type and Electric type Pokémon only have one weakness. The only thing effective against normal type is the fighting type and the only thing effective against electric is ground.
It's Weak to Bug, Flying, Dark and more Type Moves. However, it will take less damage from and is resistant to Electric, , Grass, Fighting and more Type Moves.
If both types resist a move, the damage is cut down to 1/4 instead of just 1/2. If one type is weak and the other resists, the move does normal damage. If one type is neutral and the other is weak, it's normal 2x damage. If one type resists but the other is neutral, it's 1/2 damage.
Weakness - A Pokémon takes double damage from a Pokémon of a Type it's weak to. Cubone is weak to Grass, so the Sword Danced Slash is doubled again to 120. Resistance - A Pokémon takes 30 less damage from a Pokémon of a Type it resists. Cubone has a Resistance to Lightning, not Grass, so the damage isn't changed.
Grass/Psychic, Grass/Ice, and Grass/Dark have the most weaknesses, with seven. And people call Ice a crappy defensive typing. Grass/Psychic, Grass/Ice, and Grass/Dark have the most weaknesses, with seven.
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